![]() + a lot of achievements, they are various and sometimes force you stealth combat. the remote detonator killing, trip-mines, + slow-motion kill-camera with the explosion visual effects, + great sound effects from the explosions to the re-loadings, + accurately copied, period 'old-timer' weapons, Īctually I LIKED this game, because it had: BUT I thought I give it a chance, and it was worth absolutely, this game changed my opinion about snipers.įirst of all: as I've never played the original version of this game before so I can't compare this game to that. ![]() I must admit, I saw in th store but ignored this game for many years because of I really didn't like the sneaky, hiding, camper behavior in other FPS/TPS games. If not then just buy the 3rd one, it has lots of more content and it's more refined. If you don't own the original you can probably find it from somewhere else. If you own the original (its 9,99 if you own the og but still not worth it) just stick with it you aren't missing anything. And the fact that they charge 34,99 euros for this is laughable. Overall this is a really lazy remaster *cough* texture pack *cough* that adds nothing remotely interesting to the original. Maybe if they would make a remaster they would address this some way, oh wait. It demolishes the other ways great hard mode, not including the massive damage that your enemies deal to you, which I can live with. This is one of the worst and lazy ways to make the game more difficult. Snipers are basically Clint Eastwood with an aimbot. But the dung that this difficulty has is the pinpoint accuracy of your enemies, especially the snipers. Mostly I like this difficulty, enemies are trying to flush you out with nades more often, they rush you more and give the pushing enemies covering fire and most importantly you have to calculate yourself where your bullet is going to land. But the most scrotum grinding part of this game is the Sniper elite difficulty, more precisely a part of it. These are pretty minor annoyances but I decided to mention them since they weren't present in the original and this is supposed to be "remaster". There are some bugs that weren't present in the original, like enemies glitched inside objects and levels not proceeding properly causing me to restart the level. I guess they didn't realise that the game takes place during WW2 in Berlin the capital of nazi germany, but oh well. Also for some odd reason they have taken out the swastikas. The only noticeable difference is that Karl mostly looks better, not including his hair and eyelids which actually look worse. Actually this isn't even a remaster it's just a texture pack essentially and. The original got the job done and this "remaster" doesn't bring anything interesting to the table. Including Deathmatch, Distance King, Dogtag Harvest and Capture the Flag.
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So why don't you get an unique ringtones for your iPhone 6 Plus, iPhone 6 or iPhone 5S/5/4S/4? As it is known to all that you can purchase iPhone ringtones from iTunes store, but it is no doubt that this could be a great spending while you're frequently changing the iPhone ringtones. However, when you really took out the iPhone, you found that here is no reaction on your device. Then when the familiar Apple default ringtones is ringing, here is no hesitate for you to take out the phone and prepare to answer it. Just suppose that when you're on the go or taking part in a party with your friends, iPhone as the most popular personal mobile phone in recent years, have been placed in your friends or your bags or pockets. ![]() ![]() Keep in mind that this does NOT apply in every situation - The more houses you have, the more competing goals you will have in the name of optimization. Firstly, your cars will drive shorter distances on average, and you will also end up using fewer tiles for longer distances, rather than stairstepping everything. This is one of the easiest ways to step up your game, and the benefits are twofold. It might be tempting to just draw a road to the left, like this:īut the more optimal way would be diagonally, which shaves off a fraction of a second for any car pulling in: Pretend I have to connect this light blue store to some houses that are coming in from the south. After all, just connecting the roads is the easy part! Optimizing Road Tiles Much like its successor, Mini Metro, Mini Motorways is a game of optimization - making the most of what you’re given. Optimization – Mini Motorways Strategy Guide Cars will not “compete” for a pin, meaning that each pin is reserved by a car as soon as it leaves the house.Each car will travel the shortest possible route to a destination, and they will tend to prefer stores that are closer.This seems inconsequential, but combined with the previous rule makes long “shortest distances” a double-whammy. Each car will return to the house it left from. ![]() This means that no cars will leave “early” to get to a pin before it exists. Each car will only depart from a house if there is a destination pin for it to go to.Having too few bridges can really constrict the flow of traffic and lead to your untimely loss. Depending on the map, you’ll really want to plan these based on how lucky or unlucky your map layout is. Making a return from Mini Metro are the all-important bridges. If you have a bunch of green houses and a green store separated by red and yellow traffic, use a motorway to improve their commute.Īlternatively, you can observe which stores are building up pins, and use your motorway to ease the pressure off of that store by connecting it to a cluster of houses of that color. You want to use this on your weakest links of your entire map. Hops over everything, from point A to point B, and allows cars to travel quickly. Reserve Traffic lights for small, clustered intersections, and reserve roundabouts for high-traffic single intersections. Generally better than traffic lights, but the downside is that you get fewer of them, and they take up far more space in congested areas. These allow cars to not slow down much at intersections. These seem underwhelming at first (and often are!), but what they do is allow for one direction of traffic at a time to NOT have to slow down, providing a small efficiency boost in some situations. ![]() Traffic LightsĪlternate the flow of traffic like a real-life traffic light. It should be noted that there are several different types of buildings, each with a different “pin generation rate”, so to speak.įurthermore, if you’re coming from Mini Metro, you might distress when a few houses are formed way out toward the edge of your map - this is okay! Houses are just “car generation resources” and can’t cause you to lose - it just means you might need shorter roads to the other houses of that color and their destinations to pick up the slack. |